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Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. What they have, unfortunately, is you… Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known – the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. Caveat emptor.Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. – FIXED: held item may disappear when trying to pick up itemĮnjoy! (Again, all new stuff is contingent upon us pulling a lever and having Valve process it. – FIXED: skills can now require you to have a certain sort of weapon (or shield!) equipped. – FIXED: crust tooltips not showing negative damage buffs.
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– FIXED: some monsters can no longer yield XP/treasure/zorkmids – FIXED: Using the Lutefisk Cube on itself in the Pocket Dimension is now Even Cuter. – FIXED: other issues w/x86 and AMD64 Linux builds – FIXED: Steamworks support for x86 Linux – FIXED: bug with Essence’s Essential Skills Pack where kung fu-ing a door will crash to desktop – FIXED: mods with cooldown skills not working – FIXED: random crash w/aquatic monster spawning on entering a new room – FIXED: monsters attacking your summons left over from another level. Items can now augment existing item definitions if they exist. – FIXED: Dual wielding items could cause infinite status buffs. Enjoy new features such as THE FOLLOWING CHANGES: Finally, the damn thing is out of beta and we are ready to bring it to you, our users. Nicholas has now taken over the blogpost to bring you A NEW DREDMOR PATCH. Now go enjoy yourselves!īUT WAIT, THERE’S MORE! IT IS NOW PROGRAMMER TIME There are also a bunch of random badges and emoticons and Diggles and things. I’ve also tied the proverbial rudder-wheel of the good ship Gaslamp Art Team with the Rope of Neglect and taken a week off Clockwork Empires to paint five Steam profile backgrounds exploring themes in Dredmor ranging from “recycling existing art but being too obsessive over detail to not repaint it completely” to “meticulously accurate renderings of hematite”. Pixel Foundry created the Gaslamp Games logo) to do five six new illustrations of various Dredmorian Subjects. So! We went and commissioned Stephanie Larsen (who, by the way, with Chestnut St. I burned out on trading cards at around the Magic: The Gathering’s Fourth Edition (because once you play Leviathan in a real game, is there really anything left to do in M:TG?) but I figure if we’re going to do this trading card thing we have to do it right and provide our lovely, ravening fans with something they’d really enjoy. If anybody else has any problems, please let us know. EDIT: A small fix for a (relatively minor) collection of broken save games has just hit Steam.